Showing posts from September, 2021

v0.2.0 A Whole New(ish) World

 Hi everyone, So it's been a while. I'm back with another update. Before I get into that, today is the one year anniversary of my first post on this site so there's some celebration to be had there. 2022 will also mark 3 years since the PixelEngine in its current state came about, so cheers to that as well. To make up for the lack of updates the past 4 months, this one is jam packed, and is a full v0.X release. Let's start out with the obvious, the new art. I've added quite a few new things to the game. We have trees and vegetation now, as well as several new buildings and ground tiles. I've been trying to pick up the pace with the art so I don't get buried in it.     Next up, I have added the framework for NPCs into the game. Currently they're very basic, but they can walk around and the player can interact with them (right now they just have some arbitrary dialogue appear over there head when you interact with them). From here it will be very easy to a

Are we establishing a theme here?

  Hi everyone,   I'm back after some extended time off without updates. Here I present to you v0.1.0, the Brewing Upd -- wait a minute I've said all this before.   Surprise, surprise, its been about 2 months since my last update and I haven't much to show for it. Progress on the game has slowed down quite a bit in recent weeks, so I don't really have anything to post about. I've gotten a new job that is a bit more involved and I'll have less time on breaks to sort through minor problems and make minuscule progress towards adding features. While seeing this to release is still one of my biggest life goals it doesn't exactly pay the bills.   I've decided to take a day or two out of every week to really just sink a few straight hours into the game and hopefully make up for the loss of progress. I hope to make updates more frequently as I establish a good schedule between work and the game, as well as my free time that's required elsewhere.   I thi

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v0.2.0 A Whole New(ish) World

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