Showing posts from September, 2021

v0.3.0 Housekeeping

Hi Everyone,   I'm back from the dead. My last post was well over a year ago, announcing v0.2.0. v0.2.0 was a bit of a mess, strung together to make nice looking GIFs and screenshots. The code was an absolute nightmare, and there were some fundamental problems with my engine that really worried me about the reality of this becoming a game. It became really daunting to work on, and I ended up falling out of the project entirely for a few months.   During this lapse in progress, I was able to spend a lot more time making pixel art. A lot more time writing. A lot more time with the piano. A lot more time playing other people's games. It was a needed reminder that I was making a video game because video games are made out of the things I enjoyed doing, not the other way around. So, here we are. Version 0.3.0, and its quite the doozy. Grab a snack because this is going to be a long one. Highlights  World Design We have a new town! The town design has been fleshed out pretty well no

Are we establishing a theme here?

  Hi everyone,   I'm back after some extended time off without updates. Here I present to you v0.1.0, the Brewing Upd -- wait a minute I've said all this before.   Surprise, surprise, its been about 2 months since my last update and I haven't much to show for it. Progress on the game has slowed down quite a bit in recent weeks, so I don't really have anything to post about. I've gotten a new job that is a bit more involved and I'll have less time on breaks to sort through minor problems and make minuscule progress towards adding features. While seeing this to release is still one of my biggest life goals it doesn't exactly pay the bills.   I've decided to take a day or two out of every week to really just sink a few straight hours into the game and hopefully make up for the loss of progress. I hope to make updates more frequently as I establish a good schedule between work and the game, as well as my free time that's required elsewhere.   I thi

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