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Showing posts from July, 2021

v0.2.0 A Whole New(ish) World

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 Hi everyone, So it's been a while. I'm back with another update. Before I get into that, today is the one year anniversary of my first post on this site so there's some celebration to be had there. 2022 will also mark 3 years since the PixelEngine in its current state came about, so cheers to that as well. To make up for the lack of updates the past 4 months, this one is jam packed, and is a full v0.X release. Let's start out with the obvious, the new art. I've added quite a few new things to the game. We have trees and vegetation now, as well as several new buildings and ground tiles. I've been trying to pick up the pace with the art so I don't get buried in it.     Next up, I have added the framework for NPCs into the game. Currently they're very basic, but they can walk around and the player can interact with them (right now they just have some arbitrary dialogue appear over there head when you interact with them). From here it will be very easy to a

v0.1.0 Brewing Update

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Hi everyone,   I'm back after some extended time off without updates. Here I present to you v0.1.0, the Brewing Update. Unfortunately, this one will be a light one since most of this has already existed.   A lot of behind the scenes work went into getting this to work alright, but brewing is now a fully implemented system with relatively few bugs. Because of the nature of this work, there isn't a whole lot to show this month. While you can now make potions and all their pertinent data like how long you've cooked them, what additives are in them, etc. is all there, there's no final use for any of it. I do believe that this is a good ground work, I do not want to put too much energy or detail into it when it could get a large overhaul soon if it doesn't fit well with other planned features     Speaking of planned features.... I wanted to talk about the road map for this game. If you've been keeping up with the Trello board, there's a lot of debate between pres

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First Post

v0.2.0 A Whole New(ish) World

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