Showing posts from July, 2021

v0.3.0 Housekeeping

Hi Everyone,   I'm back from the dead. My last post was well over a year ago, announcing v0.2.0. v0.2.0 was a bit of a mess, strung together to make nice looking GIFs and screenshots. The code was an absolute nightmare, and there were some fundamental problems with my engine that really worried me about the reality of this becoming a game. It became really daunting to work on, and I ended up falling out of the project entirely for a few months.   During this lapse in progress, I was able to spend a lot more time making pixel art. A lot more time writing. A lot more time with the piano. A lot more time playing other people's games. It was a needed reminder that I was making a video game because video games are made out of the things I enjoyed doing, not the other way around. So, here we are. Version 0.3.0, and its quite the doozy. Grab a snack because this is going to be a long one. Highlights  World Design We have a new town! The town design has been fleshed out pretty well no

v0.1.0 Brewing Update

Hi everyone,   I'm back after some extended time off without updates. Here I present to you v0.1.0, the Brewing Update. Unfortunately, this one will be a light one since most of this has already existed.   A lot of behind the scenes work went into getting this to work alright, but brewing is now a fully implemented system with relatively few bugs. Because of the nature of this work, there isn't a whole lot to show this month. While you can now make potions and all their pertinent data like how long you've cooked them, what additives are in them, etc. is all there, there's no final use for any of it. I do believe that this is a good ground work, I do not want to put too much energy or detail into it when it could get a large overhaul soon if it doesn't fit well with other planned features     Speaking of planned features.... I wanted to talk about the road map for this game. If you've been keeping up with the Trello board, there's a lot of debate between pres

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