Showing posts from May, 2021

v0.3.0 Housekeeping

Hi Everyone,   I'm back from the dead. My last post was well over a year ago, announcing v0.2.0. v0.2.0 was a bit of a mess, strung together to make nice looking GIFs and screenshots. The code was an absolute nightmare, and there were some fundamental problems with my engine that really worried me about the reality of this becoming a game. It became really daunting to work on, and I ended up falling out of the project entirely for a few months.   During this lapse in progress, I was able to spend a lot more time making pixel art. A lot more time writing. A lot more time with the piano. A lot more time playing other people's games. It was a needed reminder that I was making a video game because video games are made out of the things I enjoyed doing, not the other way around. So, here we are. Version 0.3.0, and its quite the doozy. Grab a snack because this is going to be a long one. Highlights  World Design We have a new town! The town design has been fleshed out pretty well no

v0.0.2 Potion Update

Hi again,   This month I present to you, v0.0.2; the Potion Update! This one is pretty exciting for me as this is the first real gameplay feature that is part of the game. You can view the demo clip below:     I'll break down what's going on here since I've never fully explained it. First, the player can open the "Tank". The tank is the first brewing machine in the process. Here you add your base ingredient, and the tank is automatically filled with water. The tank brews for a bit and creates a "wash" or "wort" (haven't decided yet). This wash is the base for your potion, and the base ingredient is responsible for the modifier of the potion effect.   Once the tank is finished, the wash automatically moves to the Kettle. In the future, this will probably be done with some player controlled valves and pipes, I haven't gotten that far yet. The kettle has an input slot, here you add in the main ingredient of your potion, this ingredient is

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