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Showing posts from March, 2021

v0.3.0 Housekeeping

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Hi Everyone,   I'm back from the dead. My last post was well over a year ago, announcing v0.2.0. v0.2.0 was a bit of a mess, strung together to make nice looking GIFs and screenshots. The code was an absolute nightmare, and there were some fundamental problems with my engine that really worried me about the reality of this becoming a game. It became really daunting to work on, and I ended up falling out of the project entirely for a few months.   During this lapse in progress, I was able to spend a lot more time making pixel art. A lot more time writing. A lot more time with the piano. A lot more time playing other people's games. It was a needed reminder that I was making a video game because video games are made out of the things I enjoyed doing, not the other way around. So, here we are. Version 0.3.0, and its quite the doozy. Grab a snack because this is going to be a long one. Highlights  World Design We have a new town! The town design has been fleshed out pretty well no

March Update

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Hi!   Back again with another post. I said I would try to do these posts about once a month, unfortunately I've been traveling quite a lot for work the past several weeks, limiting my time to work on this project. Time constraints aside, I wanted to take this opportunity to show you what I've been doing, but also go into some more detail about the game concept and the engine itself. If you've been following my ever changing Trello board you may know what I've been up to the past month. In my game, inspired by movies like Kiki's Delivery Service and Mary and the Witch's Flower, the player will be able to brew potions, gather ingredients, and sell them to eager customers. Potions in this game are a little more "scientific" than the classic black  cauldron filled with green bubbling liquid. In this game, the player will brew the potions in a process more similar to brewing beer or distilling spirits. Using large machines and special ingredients, the loca

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First Post

v0.2.0 A Whole New(ish) World

March Update