v0.2.0 A Whole New(ish) World

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 Hi everyone, So it's been a while. I'm back with another update. Before I get into that, today is the one year anniversary of my first post on this site so there's some celebration to be had there. 2022 will also mark 3 years since the PixelEngine in its current state came about, so cheers to that as well. To make up for the lack of updates the past 4 months, this one is jam packed, and is a full v0.X release. Let's start out with the obvious, the new art. I've added quite a few new things to the game. We have trees and vegetation now, as well as several new buildings and ground tiles. I've been trying to pick up the pace with the art so I don't get buried in it.     Next up, I have added the framework for NPCs into the game. Currently they're very basic, but they can walk around and the player can interact with them (right now they just have some arbitrary dialogue appear over there head when you interact with them). From here it will be very easy to a

First Post

Hi everyone, this is my first post on here.

 

I made up this site to start sharing what I have been working on for quite some time. I started this project about 2 years ago in my free time between classes and work, and have been slowly improving it through the years. This started out as a small sailing simulator based on a flash game that I found one day, and has changed significantly.

About a year into the project, I shifted away from a specific purpose, and instead decided to just start making a 2D engine in C#. I went through a lot of game ideas (sailing sim to JRPG to Retro City Rampage clone to 2D Red Dead Redemption... you get the idea). I decided to focus on creating an engine that could run my game and do everything I thought I'd need it to do to prepare for creating an actual game one day.

I'm at a point now where I believe the engine is done -- or at least done enough -- and it's time to put it to the test. I've decided on my game, and here she is!

I've got a lot of work to do still. Creating an engine for a game and creating a game with that engine are completely separate topics, and I believe the engine will look drastically different by the time I'm done.  For now I'll leave this first post with a brief description of what I'll be making, as well as my plans for this blog.

My game is still untitled. I think I need to do a bit more work on it before I can formally decide on a name. The game centers around a young witch or wizard living in a small town running the local potion shop. By exploring the outer rim of the town, and making plenty of friends along the way, you'll find everything you need and learn all there is to know about becoming a potion master. That's about all I have for now for risk of signing myself up for too much, but I can leave you with a gif of what I've got.

 

I plan on updating this blog on (approximately) a monthly basis, giving myself enough time to add enough to show off. I've been working on a lot of art and getting a lot of things just right behind the scenes, so expect to see a more significant world soon.

If you'd like to keep track of my progress more closely, I have a Trello board that I update more frequently. That can be found here.

Thanks for reading!

- Nick

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