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Showing posts from January, 2021

v0.3.0 Housekeeping

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Hi Everyone,   I'm back from the dead. My last post was well over a year ago, announcing v0.2.0. v0.2.0 was a bit of a mess, strung together to make nice looking GIFs and screenshots. The code was an absolute nightmare, and there were some fundamental problems with my engine that really worried me about the reality of this becoming a game. It became really daunting to work on, and I ended up falling out of the project entirely for a few months.   During this lapse in progress, I was able to spend a lot more time making pixel art. A lot more time writing. A lot more time with the piano. A lot more time playing other people's games. It was a needed reminder that I was making a video game because video games are made out of the things I enjoyed doing, not the other way around. So, here we are. Version 0.3.0, and its quite the doozy. Grab a snack because this is going to be a long one. Highlights  World Design We have a new town! The town design has been fleshed out pretty well no

First Post

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Hi everyone, this is my first post on here.   I made up this site to start sharing what I have been working on for quite some time. I started this project about 2 years ago in my free time between classes and work, and have been slowly improving it through the years. This started out as a small sailing simulator based on a flash game that I found one day, and has changed significantly. About a year into the project, I shifted away from a specific purpose, and instead decided to just start making a 2D engine in C#. I went through a lot of game ideas (sailing sim to JRPG to Retro City Rampage clone to 2D Red Dead Redemption... you get the idea). I decided to focus on creating an engine that could run my game and do everything I thought I'd need it to do to prepare for creating an actual game one day. I'm at a point now where I believe the engine is done -- or at least done enough -- and it's time to put it to the test. I've decided on my game, and here she is! I've go

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